Client API
Everything a client script can use, in its
players' games. It's all on the global sagl object, plus the standard
timers.
|
|
| sagl |
Channels to the gamemode, logging, timers, the local player, branding. |
| sagl.ui |
Documents, pause menu pages, the message box. |
| sagl.map |
Markers and overlays on the pause menu's map. |
| sagl.files |
The server's client files. |
// A taste: a HUD the gamemode keeps up to date.
const hud = sagl.ui.openFile("ui/hud.rml", { input: false });
sagl.on("score", ({ cops, robbers }) => hud.setText("cops", cops).setText("robbers", robbers));
sagl.emit("ready", { at: sagl.player.position() });
Limits
|
|
| Memory |
32 MB for all scripts together. |
| Time |
50 ms per call into a script (a handler, a timer); 250 ms to run a script when it loads. |
| Script size |
1 MB each. |
| Messages |
256 KB each way. |
| UI |
16 open documents, 8 pause menu pages, 256 KB of RML each. |